

Highrise Weekly Digest - Forever Young - 2026-08-06
Highrise
|
Aug 6, 2026
LAST THURSDAY: Summerrise - UDC Event
Summer hit its peak and you showed up dressed for it. ![]()
Summerrise went live on 7/30 as a UDC event, which means every look on that runway came from your fellow community designers. You climbed the participation track, you played the brand-new Blackjack minigame!
Huge love to the designers whose pieces made the drop, and to everyone who wore them all week. ![]()
THIS THURSDAY: Forever Young - Runway Event
The runway is calling again. This Thursday (8/6) we’re launching Forever Young, a Runway Event, so bring the fit that makes you feel unstoppable. ![]()
![]()
New this round:
RECENTLY RELEASED
Fresh from the shop this week:
IN 4.29.10 (NEXT CLIENT UPDATE)
4.29.10 is a small hotfix release, already out on Android and in review on iOS. What’s notable:
YOUR FEEDBACK
We read a lot this week. Three things we owe you a straight answer on:
Bubbles, and whether the new rates are enough. The rebalance landed, and the loudest reaction was about the removed 15k message-streak payout. Many of you did the math out loud: batteries run ~25k for a full, ~12.5k for a half, so losing 15k a week stings. Here’s our intent, plainly: a fully free-to-play player should be earning roughly 30k Bubbles a week once this is fully rolled out, and early achievements are deliberately front-loaded to get new players moving faster. Daily tasks sit around 1,000/day and events around 2,000/day, plus a 5x better Gold to Bubbles conversion, bigger achievement payouts, and unchanged furniture prices. If your real-world earning isn’t matching that, tell us in the Bubble Economy thread, because that gap is the thing we want to fix. We’ve also got recycling and Daily Login rewards queued for their own passes. ![]()
“Events feel pay-to-win.” This came through Discord and app-store reviews alike: that past a certain rank, spending decides the outcome and grinding all day still isn’t enough. We’re not going to pretend that’s solved. What we’re doing this round is concrete: ticket rate limiting in Forever Young so exploiters aren’t sitting above you, more Bubble supply on the earn side, and Pachinko coins now earnable straight from playing the runway rather than only bought. Keep the receipts coming, especially screenshots of where the wall hits for you. ![]()
Crashes, disconnects, and support waits. We see the reports: crashes when previewing or adding certain grab items, force-closes on chat, older iPhones struggling, and disconnects that pull you out mid-room. We also see the folks waiting one to two weeks on a ticket, and losing threads or tokens to a crash mid-purchase, which is genuinely the worst version of this bug. The network diagnostics in 4.29.10 exist specifically so we stop guessing on the disconnect reports. If you lost items or currency to a crash, please do file a ticket with the date and time even without a screenshot, that record is what lets us make it right. ![]()
#FOREVERYOUNG
Tags
© 2026 Pocket Worlds. All rights reserved.
Company