

🙆 Avatar Animation Upgrade!
Highrise
|
Sep 18, 2025

Hello Highrisers ![]()
,
zanimate here. I’m a Senior Technical Animator at Pocket Worlds.
Today we’re pulling back the curtain on one of the biggest updates so far: a full rework of the core avatar animation. After the success of Snugglins, we wanted to bring the same animation standard across the rest of Highrise. For longtime players, this should feel like a fresh take on the avatars.
You can experience the new animations once they go live in the 4.22.10 update.

The old animations often looked stiff and repetitive. Feet slipped across the floor, idle loops dragged on, and the core moves needed polish.

Old Walk

Old Run
This update rebuilt the core animations from the ground up. Avatars feel more grounded, natural, and expressive in motion. It also gives the animation team a stronger foundation for the future.
This includes reanimating walk, run, jump, sit, and standing. Additionally, we added a new jog animation that bridges the gap between walking and running. On top of that, we added six directional angles for each movement speed. This helps to reduce foot sliding and keep avatars grounded.

Updated Walk, Jog, & Run (multiple angles)
We also changed all the idle and dress-up animations and included randomized breaks.

Idle Breaks

Updated Dress-up Animation
Finally, we reworked the face and hair meshes. They now have better alignment with tattoos, facial hair, and accessories.

Highrise avatars move because they’re built on a skeletal structure called a rig. The old rig had big limitations. It had disconnected limbs, off-centered pivots, and a lack of inverse kinematics. The entire avatar was a series of independent elements. This resulted in even simple movements being slow and tedious to animate.

Old Rig
So over the course of a couple months we upgraded the entire rig itself. With added inverse kinematics, connected limbs, and aligned pivots, the avatar had more natural movement. Additionally, the rig interface is now cleaner to work with.

Updated Rig
We wanted this to be more than a cosmetic update. It needed to set us up for the future while keeping all the legacy content players already use.
P.S. Yes, it is 100% twerking compatible.

This animation upgrade is just the start. With a stronger rig, we can create more expressive movements and expand what avatars can do in Highrise.
We can’t wait to show you what’s next. You might even see some new animations sooner than you think ![]()
You can experience the new animations once they go live in the 4.22.10 update.

© 2026 Pocket Worlds. All rights reserved.
Company