Highrise Weekly Digest - Dead Circuit - 2026-08-13

Highrise

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Aug 13, 2026

:clapper_board: LAST THURSDAY: Forever Young - Runway Event

Nostalgia hit different last week. Forever Young landed on 8/6 and turned the runway into a sunlit, pastel-washed haven of effortless denim, soft pastels and pure after-school energy. Retro touches framed the central catwalk, so every strut felt like a long summer evening with friends.

The round brought back Pachinko for 48 hours only, where Play Tokens earned through event gameplay unlocked Leagues and a leaderboard climb for exclusive rewards. And then there were the cats: a couple of mysterious feline friends showed up in the Leaderboard rewards as brand new Pals.

Thank you for strutting through your core memories with us!


:high_voltage: THIS THURSDAY: Dead Circuit - Fishing Event

Power’s flickering, the neon’s buzzing, and the water is doing something strange. Dead Circuit goes live Thursday 8/13, and this one swaps the catwalk for a rod and a lure. Think cyberpunk rave, dark electro, and a fishing club running on borrowed voltage.

Two grabs this round, one for each side of the circuit: Dead Circuit and Short Circuit.

New this round:

  • Quest Chain: Use Quest Coins from the Participation Track to make your way through the Quest Chain to earn rewards!

:package: RECENTLY RELEASED

Everything that dropped this past week, still warm:

  • Country Western Bubble Grab Rerelease :cowboy_hat_face: (8/5) - State fair cowgirl dreams.
  • Purrlings: Sugarborn :lollipop: (8/7) - The cutest little kittens, with an insatiable sweet tooth. → Open the grab
  • Soft Spoken :white_heart: (8/9) - A fem standalone for your quietest, softest, most devastating fit. → Open the grab
  • Scuba Emote IAP :diving_mask: (8/11) - Dive in and dance.

:admission_tickets: ON THE HORIZON

View all our upcoming community concepts here!


:wrench: IN 4.29.11 (LATEST CLIENT UPDATE)

The most recent client patch is out on Android, iOS, macOS, Windows and Steam:

  • Two major Gacha Stamps fixes :ticket: - Reliability pass on how Stamp rewards are granted after grab completion.
    • Why: Stamp rewards were misbehaving right at the payoff moment, and grabs are the heart of every event round, so this went out as a hot-fix rather than waiting for the next planned client cut.

One honest note: selecting individual repeated stamp items after grab completion is not fixed in this build. It was part of a v2 update that didn’t make the hot-fix cut, and it’s tracked and still open.


:speech_balloon: YOUR FEEDBACK

We’re not going to talk around the big one.

Bubbles. Since the 8/6 rebalance, the loudest and most consistent thing we’ve heard is that you’re finishing a single event cycle at or near zero, which never used to happen. That’s come from every kind of player, including people who bought packs, completed the premium track, did dailies and watched every ad and still came up short. Crews are missing thresholds they normally clear without thinking about it. We asked you for a concrete number and you gave us real math, ranging from roughly 75k to 80k a week up to 100k or more, with receipts on batteries, claw spins and grabs. That work is not sitting in a void. Dead Circuit ships with batteries and Rocket Fuel in the event shop and a 5x Bubble component being wired into the task list right now, and the earn side remains the active conversation, not a closed one.

Silence feels worse than bad news. Some of you read the gap between replies as us waiting for the topic to blow over. It isn’t, and that’s a fair hit to take. Expect us in the feedback threads through this event round rather than after it.

Now go get your rod. The water’s weird this week.

#DEADCIRCUIT

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