

Highrise Weekly Digest - Crystal Clear - 2026-09-03
Highrise
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Sep 4, 2026
LAST THURSDAY: Highrise Academy - Style Challenge Event
Class was in session on 8/27, and this one ran as a UDC contest, so the looks on the runway came from community designers rather than the art team alone. This event was the first to run both Pachinko and Dice Fight.
THIS THURSDAY: Crystal Clear - Fishing Event
Crystal Clear launches Thursday 9/3 as a Fishing Club Event! It’s also the start of the Fall Crew War. May the best Crew win!
New this round:
RECENTLY RELEASED
Everything below went live in the past week and is in the shop now.
IN 4.29.15 (NEXT CLIENT UPDATE)
This build has been released across platforms and is rolling out now, with iOS moving through App Store review, so it may reach you a little later than Android, Mac and Windows.
*YOUR FEEDBACK
Bubble costs. The odds change on the grab landed and players tracking their own spend confirmed it: batteries are reachable in far fewer spins than before. The objection that survived the fix is that the sinks got fairer while the faucets did not move, with players putting combined daily spin and battery costs around 21,500 bubbles. Two daily tasks were also called out as net-negative by construction, one asking for 3,500 bubbles spent to return 100, another asking for a 499-bubble purchase to return 100. Charles responded in the thread that the likely fix is reframing those rewards so they read as rebates rather than earnings. Faucet rates and battery pricing have not changed.
#CRYSTALCLEAR
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